For 2.5.7.0 I focused on optimizing various materials, assets, and lighting in Emeraldvale, Fallbrook, and Promenade.
For 2.5.7.0 I focused on optimizing various materials, assets, and lighting in Emeraldvale, Fallbrook, and Promenade.
For 2.5.7.0 I focused on optimizing various materials, assets, and lighting in Emeraldvale, Fallbrook, and Promenade.
For 2.5.7.0 I focused on optimizing various materials, assets, and lighting in Emeraldvale, Fallbrook, and Promenade.
For 2.5.7.0 I focused on optimizing various materials, assets, and lighting in Emeraldvale, Fallbrook, and Promenade.
For 2.5.7.0 I focused on optimizing various materials, assets, and lighting in Emeraldvale, Fallbrook, and Promenade.
For 2.5.7.0 I focused on optimizing various materials, assets, and lighting in Emeraldvale, Fallbrook, and Promenade.
For 2.5.7.0 I focused on optimizing various materials, assets, and lighting in Emeraldvale, Fallbrook, and Promenade.
For 2.5.8.1 I focused on optimizing materials, assets, and lighting in Scylla
For 2.5.8.1 I focused on optimizing materials, assets, and lighting in Scylla
For 2.5.8.1 I assisted with porting over the throwable system
For 2.5.8.1 I assisted with porting over the throwable system
The Outer Worlds: Spacer's Choice Credit
As a Technical Artist, I supported our co-development partnership with Obsidian, with my main focus on post-release optimization, performance testing, and targeted patch support to enhance game stability and player experience. My biggest contributions were in the following patches.
Patch 2.5.7.0. Core performance improvements, gameplay bug fixes, and profiling initiatives to ensure smoother frame rates and a more stable build.
Patch 2.5.8.1. Supported the integration and optimization of grenade mechanics, resolved gameplay bugs, and implemented minor performance tuning.
Thanks to Hardsuit Labs and Obsidian for giving me the opportunity to work on this!
Additional Concepts, Models, and Promotional material owned by Obsidian Entertainment.