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Austen Seeberg
Austen Seeberg
3D Artist
Newport News, United States of America

A passionate environment artist that is always looking to push and develop my skill set. I have worked on various projects that include Mobile Games, Virtual and Augmented reality, PC, and Virtual Training Programs.

Currently developing VR and AR environments and props.

Resume PDF

Skills

3D ModelingDigital SculptingEnvironment ModelingEnvironment DesignHard Surface ModelingProp ModelingPhotogrammetryTexturingUV MappingPaintingPBR TexturingProp DesignDrawingSketchingDigital Painting

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
CrazyBump
CrazyBump
Unreal Engine
Unreal Engine
Unity
Unity
Photoscan
Photoscan
RealityCapture
RealityCapture
Nuke
Nuke

Productions

  • Monstertrain
    • Video Game
      Monster Train
    • Year
      2020
    • Role
      3D Artist
    • Company
      Shiny Shoe
  • Netemt
    • Video Game
      Medical Augmented Reality Training
    • Year
      2018
    • Role
      3D Artist
    • Company
      Quantified Design
  • Cabincrewtrainer
    • Video Game
      American Airlines Cabin Crew Virtual Readiness Trainer
    • Year
      2018
    • Role
      3D Artist
    • Company
      Quantified Design
  • Lostlegends
    • Video Game
      Lost Legends
    • Year
      2017
    • Role
      3D Artist
    • Company
      Steam Labs
  • Dynastyofmagi
    • Video Game
      Dynasty of the Magi
    • Year
      2016
    • Role
      3D Artist
    • Company
      Poet Code
  • Ourghostsofwar
    • Video Game
      Our Ghosts of War
    • Year
      2016
    • Role
      3D Artist
    • Company
      Pixel Perfect Games

Experience

  • Multimedia Artist at Intelligent Decision Systems Inc
    Newport News, United States of America
    April 2019 - Present

    Supported development of blended learning for military training of the EOD, CBRN, and USACE branches. For the purpose of proper IED disarming, disposal, and operation of MTRS. Developed 3D Assets, Animations, Particle Effects, and Environments for virtual training purposes.

    Job Responsabilities included

    • Graphic Design for Military Courseware

    • 3D Asset Creation from photo reference and blueprints

    • Unity Development and Intergration with Military Hardware

    • Visual development and planning

    • Development of user based interaction

    • Rigging and Animation

  • 3D Environment and Prop Artist at Quantified Design Solutions
    Orlando
    December 2017 - March 2019

    Creating 3D props and Environments for the development of blended learning training solutions for the aviation, military, and medical training industries. Incorporating Virtual Reality, Augmented Reality, and other training technologies.

    Job Responsibilities:

    • Development and integration of full scenes within Unity

    • Development of interactive user interfaces

    • Development of animations for art assets

    • Create 3D art assets based on blueprint and photo references

    • Development of streamline tools for integration within the pipeline

  • 3D Environment Artist at Freelance
    July 2016 - December 2017

    Job Responsibilities:

    • Development of high fidelity assets for Unity and Unreal

    • Creation of PBR assets based off gathered photo reference

    • Development of engine optimization practices for Unity

    • Creation of stylized environments and characters

    • Environmental Design

    • Texture Atlas creation

    Projects:

    Pixel Perfect Studios I 3D Artist I "Our Ghosts of War" I PC

    Steam Labs I 3D Artist, Sculptor I "Egyptian VR" I PC / Vive / Oculus

    Poet Code I 3D Artist I "Dynasty of the Magi" I Mobile

    Forged Interactive I 3D Prop and Character Artist I "At Arms" I PC

  • Environment Artist at Fledgling Studios
    April 2016 - February 2017

    Created 3D props and Environments for the development of a third person shooter within Unreal Engine.

    Job Responsibilities:

    • Block out and proxy meshes

    • High and Low sculpts

    • Optimization of texture sets and packing

    • PBR Texturing

    • Modular Modeling

    Projects:

    Hellrift

  • Lead Environment Artist at Mythic Sun
    March 2016 - July 2016

    Developed Environment and Level Designs to be utilized in a Mobile top down MOBA while managing a small team of artists. Charged with environment creation and props to be later turned into 2D Sprites.

    Job Responsibilities :

    • Environment Modeling

    • Level Design

    • Supervising and Organizing tasks for 3D artists

    • Rendering and Sprite creation

    Projects:

    Unannounced Title

  • Lead 3D Artist at FullSail University Work Study Program
    Winter Park , United States of America
    February 2015 - July 2016

    Within Full Sail's Work Study program I was apart of the development team which started and maintained the relationship between Game Art Students and Developers. Our large team of artists assisted on creating 3D and 2D assets for Developers to utilize within their custom engines and games. These projects were later used as a graduating benchmark for Student Developers.

    Job Responsibilities :

    • Hard Surface and Organic Modeling

    • High and Low Res Sculpts

    • 2D Asset Creation

    • Sprite Animation

    Projects:

    The Exile

    The Other

    Steam of War

    Manastorm

    Don't Be a Jerk

    Damage Control

    Sovereign

    Cybersaurus - Annihilation

    Win Big or Die

    Lineage Descent

    Full Sail

    Project Z

  • Bachelor of Science in Game Art at Full Sail University
    Winter Park , United States of America
    October 2014 - July 2016

    Course Description: "This degree program focuses on the fundamentals of interactive graphics development – including character creation, environment and prop creation, the game production pipeline, in-game effects, and animation. In Full Sail’s Game Art program, you’ll learn to create 3D content to suit any game – no matter the mood, genre, or platform. You’ll take traditional art and animation principles and apply them to models that look, move, and articulate realistically."