Designed for WebGL 2.0 this military vehicle sits at around 10k tris at its highest LOD Level. Given the restrictions of running on a web browser this asset, along with others, was designed around heavy optimization and low impact. Packed texture at 1024 include roughness, metal, and ambient occlusion. I was responsible for modeling and adapting this variant of the Bradley, based on the the M2A2 Bradley modeled by Carlos Garcia Siino.