Designed for WebGL 2.0 this military vehicle sits at around 10k tris at its highest LOD Level. Given the restrictions of running on a web browser this asset, along with others, was designed around heavy optimization and low impact. Packed texture at 1024 include roughness, metal, and ambient occlusion.
For this vehicle I was responsible for modelling the low and high poly version. This asset was then passed off to another artist, Rachel Burrows, for texturing and implementation into Unity.